![]() immediate mode (obviously not on MacOSX due to lack of compatibility profile) The new test build offers different methods: ![]() I know it's fine on modern hardware, I just need some info what to optimize in the fallback code for older GPUs. Last but not least: If your graphics driver reports OpenGL version 4.4, don't bother to run the test. ![]() I need to have this test run with all 4 values. The test build has a new CVAR, called gl_rendermethod. With both the latests official version or dev build, and this test build. Like last time there's the same WADs - the voxel mod has been changed so that the savegame can load. I added a CVAR to enable different render methods with buffers to see which one is fastest on different hardware.
0 Comments
Leave a Reply. |
Details
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |